For personal use, there's nothing wrong with it. I tried to open this file whit the texture in a relative path. However, in the occasion you would lose all your. However this is not flawless, and generally frowned upon as it enables you to 'steal' another author's work. This version is ready to play, but due to all the additional calculations in the file it is uneditable. Unlike the maps used in Unreal Tournament. ![]() The architecture has been calculated, turning brushes into walls and entities into something that works, the visibility has been calculated, trying to determine what is visible from where, and finally radation has been calculated, adding the necesarry lightning to your map. BSP file format is that large open areas do not work well due to the nature of the partitioning algorithm used. A BSP is all data of the VMF, combined with calculations. You can easily edit this, but it is unplayable. They contain all data on brushes, entities, nodes and all settings set for them. A VMF consists of the "bare bones" of your map. ![]() Quote from Ricotez on November 17, 2008, 11:22 am
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