![]() ![]() In the end it turns out to be this big but it does also works perfectly and exactly how you would expect it to work. After days of testing and debuging i found out that Arma 3 is not perfect. Now go back to Eden Editor, save map & export it to multiplayer. Things like your map, watch, and compass. ![]() Since 3.13.0, you can also add default loadouts with the acearsenalfncaddDefaultLoadout function. It can cover parameters, mission type, what shows up on your loading screen, ingame briefing loadouts, respawn types, and much more. Description.ext is in charge of many things in your missions. on the export button, doing the same on the import button will import the list currently in the clipboard. Right click description.ext and select edit with notepad++. Paste the contents below in the file and save. This loadout list can be exported to the clipboard by using Shift. In your mission folder, create a new file called OnPlayerRespawn.sqf MenuInventory, Let player pick a respawn loadout defined in. Depending on what you saved your mission as (mission/mpmission), your mission files will be stored under one of these directories, in a folder named what you named your mission. A wide range of Description.ext entries lets you to configure respawn.
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